| nen-suer said: @Kantor I think the story is the best part in GOW not the combat :P @OctaBech GOW IS a hack n slash game (but not like the others) |
That really depends on what one put into hack n slash, Jaffe's initial idea was that Kratos just would make brutal random attacks when mashing the same button, that Barlock added optional depth to the system doesn't in my eyes change that GoW set out to become a pulp adventure game.
Kantor said:
I have certainly played the two PS2 games, multiple times. They are among my all-time favourites. But without the combat, they would be nothing. Even with the level progression, puzzles and setpieces. The game could still be decent without those things. With unsatisfying combat, it would be nothing. |
I too love the intuitive combat system(my button inputs actually make sense when pulling off combos :o), but the combat is more than the combat itself.
The set-pieces really add depth to the combat by including mini puzzles during the fights like using stone-blocks as shield against enemy arrows, the added sense of urgency from levers which need to be pulled during battles and traps where one need to get out of the combat in time.
To me it's important that one doesn't fall into the same trap as Yahtzee from Zero Punctuation and complain about GoW/Uncharted being the same old same, because the games does a lot of innovation in set-pieces while at the same time managing to maintain the control system.







