Squilliam said:
mirgro said:
Squilliam said:
mirgro said:
Yes well true sequels are different. Look at Diablo and Diablo 2, Half-Life and Half-Life 2, Warcraft 2 and 3, UT99 and UT2004. Expansion packs in the mean time ARE same engine with leftover ideas but added new ones. So I'm fairly sure L4D2 falls in the land of expansion, not true sequel.
|
Gears of War 1/2 AND Unreal Tournament 3 use the same engine. So are they all just expansions of UT3?
Uncharted 1/2 use the same engine.
Modern Warfare 1/2 use the same engine.
Devil may cry 4, Lost Planet, Dead Rising and Resident Evil 5 use the same engine, are they all expansions?
|
Let's face it it's not limited to just the same engine, but the gameplay as well.
Of the ones I listed the game play is significantly different and I do mean significantly. What the HELL is the difference between GoW1 and 2? UC 1 and 2? Yeah... I thought so.... Instead of wasting their time with making more of the same developers should be innovating. Look at how long SC2 and Half-Life 3 are being made. That's how sequels SHOULD be, instead of this rehashing crap that most developers pull, even Valve now....
If you are also going to argue the whole "but they have improve graphics and gameplay" then please look at WoW, each expansion really changed gameplay, improved graphics, AND they had hell of a lot more content than any of the "sequels" you just mentioned.
|
Respectfully whilst you may value innovative and fresh approaches the market dictates similartude and most people either don't care or prefer to play games they know they'll like.
|
You mean the console market, funny how diablo clones got knocked around for being exactly that clones, and too similar to a given game to be considered worth something more than mediocre games. I'm also sure it's pure coincidence that the feeling did a 180 turn when consoles became more dominant.