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outlawauron said:
I know Words of Wisdom is also playing this.

Yep, I'm playing it right now.  It's my first Phantasy Star game so I'm still getting used to all the strange (read: stupid) names of spells and items.

I've got three characters

Class/Race Level Preferred Weapon Mags
HUnewearl 28 Daggers Purple Hagal Yellow Wyn
HUmarl 2 N/A N/A N/A
RAcaseal 41 Handguns Blue Tyrna Yellow Wyn

I'm playing the HUnewearl with a friend so I'm not actually using that character much.  The HUmarl makes free mags and does other assorted stuff.  The RAcaseal I'm actively playing (just finished the neutrino furance) but I'm not really enjoying it as much as the HUnewearl. 

My impressions so far:

CAST traps are awful.  They fail to be useful in almost every way.  Only the Heal Trap is remotely useful and it only helps heal party members outside of battle.

6 pallete slots is not nearly enough.  I could really really use more, especially on my HUnewearl where I actually have spells and items I'd like to carry.  L+Start and R+Start aren't useful enough to make up for this issue.

Newman PP regen is awesome.  It's way better than the bonuses of CAST and Human put together.  My friend is drinking fluids by the boatload I'm pretty set for PP all the time.

Swords are overpowered.  Seriously, these things hit harder than other weapons and hit in a wide arc.  This allows you to damage everything around (ensuring you get experience) and deal heavy damage while you're at it. 

This game needs a lock-on ability ala Zelda that doesn't require holding a button down all the time.  It's not such a big deal for my RAcaseal but mobile enemies are a pain on my HUnewearl.

FC: 1935 0761 9629 - Unsight