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VGuserXX said:

Converting textures down to Wii levels is not hard at all. All you have to do is convert bitmap to a vector image and resize it down. Converting images for Wii is not hard. The hard part is that you can't waste as much resources on the Wii so you have to do more than just resize down the textures for the game to look good. You have to actually use the TEV and use the per pixel effects on the wii so that the textures don't look pixelated or flat. The wii can do effects like emboss just like on the gamecube and add enough detail to models with shaders. The wii just doesn't have it coded into hardware so you'd have to spend resources generating the effects other consoles come with.

The wii doesn't need HD it would just be a waste of resources. The wii would benefit more from a detailed texture and per-pixel effect engine to make sure games use all of the pixels efficiently at 480p.

So which engines do that? Does the Quantum 3? The Wii specific CoD4 engine?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs