marc said:
I am not really sure what you mean by "experiment." Even FFXIII remains true, for the most part, to older FF games albeit it shamefully copied star wars in many ways but that doesnt really bother me granted I couldnt stomach to finish the game. X and X2 both had settings that were very similar to VII and VIII. IX was a throwback game. So far, nothing new aside from graphics. The stories always play out the same way too. A drama about a bunch of tweeny people that were in the right place at the right time who somehow become stronger than anyone around and fall in a meritless and completely unbelievable romance before saving the world from a weakling boss. The premise is fine for the most part but the writing in most jrpg's is so bad and cheesy that it become unbearable. |
How can you not understand this? FFX used traditional conventions that could be found in a Final Fantasy. Random encounters, Turned based gameplay etc. FFXI was an online MMORPG and FFXII was a MMORPG without the MMO, component. Thats what he means by experimenting and thats why FFXI and FFXII had lower sales than FFX
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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.
Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi







