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Kasz216 said:

25 million over 8 games would translate to over 3 million a game.

This seems way too high.

Also coulda swore threre were more then 8 games.

I believe at their peak on PS2 R&C games sold over 3 Million easily.  They got cinema ads, etc. well in advance of say Gears getting cinema ads and had a pretty big fanbase on PS2.

On PS3 sales have been lower, but clearly the game simply sells at a steady rate to the fans rather than in a big rush.  I think it's a title people 'get around to' rather than buying right away, so buy AC2 now then R&C in January, that sort of thing.

As I said, Insomnic normally try and get out 1 game a year, targeting lower sales LTD than a blockbuster but obviously seeing steady income and sales as a result.

I mean, so far RFOM is over 3Million, R2 is around 1.6, R&C Future is around 1.6, so that's over 6million units (not county Booty PSN sales) so far this gen, which ain't bad really.  If 'Crack' gets to around 1.6 then they'll be approaching 7 million units.  This while other studios take 2 years or more to get out a game that sells 1 or 2 million.

I doubt Insonmnic will ever see a whopper of a title that sails past 5 million all on its own, but their model is surely very profitable, and I doubt they've anything but happy bunnies right now - which is probably why they win so many 'employer of the year' type awards.



Try to be reasonable... its easier than you think...