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WereKitten said:

Mr Khan said:

...


"We're taking advantage of MotionPlus. It's become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people." - Eijii Aonuma

...

Great, an action-adventure like Zelda could be the perfect place to refine motion-controlled sword combat: I think it's not as easy to make it work well as many think and I trust the devs.

On the other hand, I don't think accessibility is that much of a need for the Zelda public, unless they are going for a different target this time around.

I think Nintendo is always looking to expand their audience



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)