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I don't expect most of you console players to understand...but just as you say console controls and standardised graphics are more elegant and convenient, respectively, I disagree. I think the amount of control available from hundreds of keys on a keyboard combined with the speed and accuracy of a mouse drastically changes a game experience, and for FPSs, RTSs, and quite a few different games, it's a much better experience.

I understand that FPSs and RTSs can be tailored for consoles, and that it is certainly fun. I have stupid PC fanboy friends that won't even try Gears of War or Halo because they spit on the analog controls. I understand how they feel, but the controls work fine for how the game is designed.

But for a game like this, the controls have been designed for a keyboard and mouse, and it's definitely different and for the worse, in my opinion, using a gamepad. There's just not enough buttons on gamepads to do the kind of stuff we do on keyboards...for instance, choosing a Spy disguise in TF2. You have to press a button on the 360 controller, and then move the analog stick to pick a disguise. Awful! It's a waste of time. I'd rather press 4, then 3, and I immediately disguise as a Pyro.

Anyway...I understand that Fallout 3 will probably still turn out fine on PC...but I hate that they're not working to their fullest ability on EACH platform, if not PC, because that's the base that brought you up!

Take a hint from Valve...develop for PC, make the best product you can make, and you won't need to worry about the console games...they'll just be bonuses to the great sales you already got for PC.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )