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nightsurge said:
mirgro said:
nightsurge said:
mirgro said:
nightsurge said:
http://www.gamepro.com/article/news/156948/pc-piracy-levels-are-astounding-says-cod4-dev/

So in other words, CoD4 PC was highly pirated. Makes sense for the low sales it got.

And from the biggest PC graphics card manufacturer:

http://www.shacknews.com/onearticle.x/52593

So the CoD4 publisher comes out and says it and nVidia who sell hardware used for sales (they are also jsut talking about the ETHICS f piiracy, not the numbers so this is not even a statistic). Definitely unbiased analysts! That's like asking Sony how they think the PS3 is doing.....

Funny, cause Valve is ALSO a developer, HIGHLY successful on the PC and they reasoned it very differently. Go head and read the summaries, also brace of pwning.

Edit: I forgot to say that the first link, not only is it from the publisher, but it also had no statistics whatsoever. In fact it sounds more like heresay "i heard it from the guy who heard it rom his mom's best friend's nephew!"

Typical PC gamer/pirate behavior.  Knock off any concerned party as just biased analytics or heresay.

And I already commented on your Vavle and Blizzard argument.  Valve thrives because it is predominantly DD via its own service and sells many games via its own service.  They aren't just a developer, they are a marketplace.

Blizzard games don't matter if they are pirated.  I believe I said this and you completely ignored it and repeated what I already knew, which was that WoW is easy to pirate.  Blizzard thrives by making games that need monthly subscription charges and there is no easy way around that.  Sure there are credit card generators, but those can lead to major issues.  Blizzard is very good at picking up people who are attempting to use their WoW servers without paying.  So, 2 devs are thriving because of their own marketplace, their console multiplats, and their dominant DD sales, and from the use of subscription requirements.  The PC market must be thriving!  I mean 2 devs are still doing good while all the others are moving to multiplatfrom with consoles or straight consoles!

Yes, because in the same way I can find statistics that are biased towards piracy that show that your claims are bullshit, but then you would whine and complain about the source, so either find me actual statistics (also the links you showed me are NOT statistics).

I also want to now how Valve thrived in between Half-Life and Half-Life 2 before Steam ever released.

Piracy wasn't as bad back then.  Rapidly escalated in the last few years with the development of faster internet for piracy distribution.

Also lizzard has made ONE game which has monthly subscription, not games, and that was in 2004. I wonder how they managed to get : WC1, Wc2 and expansions, Diablo and expansion, Starcraft, Diablo 2 ad expansoin, Warcraft 3 and expansion out the door since the early 90s without WoW..... Also i laugh at you claiming Blizzard is a multiplatform company.

Piracy wasn't as bad back then.  Rapidly escalated in the last few years with the development of faster internet for piracy distribution. And I was referring to Valve, not Blizzard, though Blizzard will be making console games very soon.  They've been talking with MS a lot lately.

Also you must either lack serious reading comprehension or you didn't read what Valve said about piracy because they addressed why only 2 companies are thriving on the PC.

I'm still awaiting statistics with actual numbers in them, again, from a source which isnt pirate or publisher favoring.

I'm still waiting on these supposed statistics you can bring up that I can't explain away. 

You just lack the ability to realize the truth of the matter.  Every developer save for 2 are complaining about Piracy, and I already explained why those developers are somewhat immune.

Piracy will force all games to have to implement some advanced form of DRM that can't be cracked (expensive and likely impossible), or move to platforms where piracy is at least harder to do and sales will improve greatly.

Yes, I admit internet is faster now. Also games take up 15 GB of space while back then HOMM3 was about 300MB. So just as speed increased game sizes have too, same as before. So file size and speed have been more or less constant. So that's surely not it.

I also you to note how the companies who are complaining of piracy also make subpar games and don't cater to their audiences. Somehow that doesn't seem like a nice cause to you? Cause according to the free market economics that makes perfect sense. Again, read what Valve fucking wrote because they don't seem to talk about their Steam a whole lot and they talk a whole lot about how they make GOOD GAMES which people BUY. Or maybe you are just scared of intelligent discussion made by people who obviously know how to avoid it, cause that would explain a lot.

Again, I want to know HOW you know piracy is such an issue. Did your mommy tell you? Or maybe it was that big dark guy from the publishing company? Or maybe just your friend's mom's cousin's nephew's daughter? Show me the numbers or anythign that comes out of you is utterly insubstantial.