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mirgro said:
nightsurge said:
http://www.gamepro.com/article/news/156948/pc-piracy-levels-are-astounding-says-cod4-dev/

So in other words, CoD4 PC was highly pirated. Makes sense for the low sales it got.

And from the biggest PC graphics card manufacturer:

http://www.shacknews.com/onearticle.x/52593

So the CoD4 publisher comes out and says it and nVidia who sell hardware used for sales (they are also jsut talking about the ETHICS f piiracy, not the numbers so this is not even a statistic). Definitely unbiased analysts! That's like asking Sony how they think the PS3 is doing.....

Funny, cause Valve is ALSO a developer, HIGHLY successful on the PC and they reasoned it very differently. Go head and read the summaries, also brace of pwning.

Edit: I forgot to say that the first link, not only is it from the publisher, but it also had no statistics whatsoever. In fact it sounds more like heresay "i heard it from the guy who heard it rom his mom's best friend's nephew!"

Typical PC gamer/pirate behavior.  Knock off any concerned party as just biased analytics or heresay.

Also, IW HAS released sales figures for CoD4 accross all platforms, and the PC version only accounted for 1-3 million of those sales.... then they also give this announcement about the high piracy rate of CoD4.  So it makes sense that the PC CoD4 only sold 1-3 million and all the rest were pirated.

And I already commented on your Vavle and Blizzard argument.  Valve thrives because it is predominantly DD via its own service and sells many games via its own service.  They aren't just a developer, they are a marketplace.

Blizzard games don't matter if they are pirated.  I believe I said this and you completely ignored it and repeated what I already knew, which was that WoW is easy to pirate.  Blizzard thrives by making games that need monthly subscription charges and there is no easy way around that.  Sure there are credit card generators, but those can lead to major issues.  Blizzard is very good at picking up people who are attempting to use their WoW servers without paying.  So, 2 devs are thriving because of their own marketplace, their console multiplats, and their dominant DD sales, and from the use of subscription requirements.  The PC market must be thriving!  I mean 2 devs are still doing good while all the others are moving to multiplatfrom with consoles or straight consoles!