| puffy said: Azelover hit the nail on the head with his second sentence. Every company has to look at their resources and optimise their output in a way that will get them the best results. If they add say online to NSMBWii or add a few more characters to Punch-Out!! they'd begin to see diminishing returns on their investments and it wouldn't be worth it. Sure Nintendo could outsource more in the future however it's not getting them anywhere right now, especially in Japan where their biggest out sourced games include Sin and Punishment 2 and things like Captain Rainbow, both which are examples of games that sold or will will sell poorly in that market. I think Nintendo need to make smart partnerships like they're doing with Team Ninja for their out sourcing efforts to work effectively but I'd much rather see more internal teams developed in the next 5 years. We've seen second parties already this generation on Project Sora and Monolith Soft (neither releasing anything/anything notable thus far) but I think Nintendo should push towards more EAD groups. If Nintendo could create an EAD group in the GameCube days (EAD Tokyo, which incidentally has become perhaps their finest group) then I'm sure they have the resources now to expand their development might further. |
I agree with everything you said EXCEPT....I don't want more resources poured into EAD. What I want, are more resources poured into SPD, Retro Studios, and ESPECIALLY NST. I want underutilized development studios (particularly NST in this case) to be able to grow, develop, and expand outside of the EAD sphere of influence. EAD is an awesome and legendary group, but Nintendo's future is going to lie in them being able to have more software diversification via new IPs. I don't constantly want Mario games to be outsourced to these groups, I want them to be working on unique and new content....just like Nintendo was back in the early 90s (Mario Kart, Starfox, etc). As a second-party developer, Rare were making THE cutting edge shit for Nintendo back in the day. I want a non-EAD Nintendo studio to be that edgy side of Nintendo to help push things forward. Retro and NST have the potential if they're cultivated correctly.







