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mirgro said:
nightsurge said:
mirgro said:
nightsurge said:
shio said:
nightsurge said:
shio said:
Jereel Hunter said:
shio said:
Over 217k people have signed the petition!! It is still growing!

http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw

Good work guys, you did it.

http://news.vgchartz.com/news.php?id=5871&mp=1

 

"and the remaining 6% of sales were for the PC version". If this is true, then the petition and the negative publicity might be damaging the sales even more than I expected. thanks for the link, I didn't see it before.

 

 

Nah, that's just how low the PC version sells with piracy these days.  So maybe 10k people didn't buy the game because of the petition.  All the other people who signed probably still bought it like was shown on multiple steam boycott groups! LOL!  This is just more evidence to show the poor sales of CoD4 on PC thanks to piracy as well.

COd4 likely sold around 8-10 millions on PC, so I don't know what you're talking about.

You're ignorant about this, but PC games sell for years and years, long after this generation of consoles is gone. Starcraft only sold 1.5 millions in it's first year... we all know what happened after. A more recent example, Sins of a Solar Empire, sold only 200k in the first month... guess how many it has now (21 months after release)? 1 million. if Sins of a Solar Empire was a console game, it would've stopped at 400k at most.

Shio, just accept the fact that you are wrong about CoD4 PC sales.  Piracy is destroying the FPS market on PCs.  It only sold about 1-3 million tops on PC.

I'm sorry, that's just the truth and you need to stop being ignorant about it.

Ok let's assume that piracy does indeed destroy the industry. Then I need you to explain a few phenomena How do developers liek Valve and Blizzard flourish on the PC? Also why is piracy destroying the market NOW when it has been around since the 1980s?

Explain those 2 phenomena and then we can talk about piracy destroying any industry.

The PC market is huge, and piracy has slowly been growing.  In the 1980's personal computers didn't even exist in many homes.  Piracy grew with the industry.  Now that PCs have saturated nearly the entire market, piracy will continue to grow while the PC market doesn't.

As to your very safe uses for developers... Valve flourishes thanks to most of their games seeing much stronger Digital Distribution sales via their own network, Steam.  They also sell many other games this way which is a nice revenue stream for them.  Blizzard flourishes by making subscription based games.  Pirating the game means nothing when they make all their profits on the month-to-month subscriptions.  And actual manipulating the system to get free WoW on Blizzard servers is just not worth the hassle or the risk of the standard PC pirates.

Exactly the piracy grew with the industry so while there were less pirates there were also less people to use it. Proportionally it has been more or less the same.

As for Valve and Blizzard, they were doing just fine before Steam and WoW, how do you explain that? Also there is no hassle in pirating WoW. Just download it, install it, and run the crack, done, just like any other game.

So far your explanations have been lacking. My theory is that developers noticed that PC gamers have a much higher standard of quality than do console gamers. Then a lot of the less good devs jumped ship to consoles (look at Bungie pre-Halo to see what I mean). Then companies make a crappy game that is not up to snuff to PC gamers' standards and then they blame piracy on it (Assassin's Creed, new PoP, Crysis, I can keep listing these mediocre games all day long). Meanwhile the people who DO create amazing games flourish, ala Valve and Blizzard. If anything developers are putting themselves out of business by producing subpar games. Then they don't wanna admit they made a mediocre game so they just use piracy as a scapegoat and cite how people with lower standards (because they never had any great games to raise their standards to begin with) are buying the game by the millions.

 

Blizzard lost more than a hundred million dollars in the years leading to Wow release. It was not evident because it was hidden deep within Vivendi games accounting, but it was there.

Blizzard is doing fine now because they have a cash cow game which you can not pirate ( no credit card no play Wow, period...). The only way to play Wow on Blizzard's server is to pay the fee or steal someone's credit card information ( playing on a pirate server just does not compare).

And weirdly enough most of the people that have no issue pirating games balk at stealing credit card information from others...

 

Lastly for all the praise you give to Blizzard they are going in the same direction as IW with Starcraft 2, putting restriction in how you will be able to play the game in network ( forcing you to use battlenet in this case).



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !