By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Good article. My big complaint is I don't agree at all that SFII was popular because of its gameplay complexity. All aspects of the game were a revolution, from graphics to sound to the input system, so that was all cool, but --

SFII was incredibly accessible. When it was released, nobody knew anything about the game's depth except it had six friggin buttons. It was fun to just play 1-on-1 in a game that didn't play like ass. Two-in-one combos were put in there by accident! The game wasn't designed to be what it became -- what players made it. Only over time did the most hardcore players begin unearthing the game's hidden complexity, and certainly this varied by city/region/country.

No fighting game has ever been more popular, because it was hardcore and casual at the same time.