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mirgro said:
nightsurge said:
shio said:
nightsurge said:
shio said:
Jereel Hunter said:
shio said:
Over 217k people have signed the petition!! It is still growing!

http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw

Good work guys, you did it.

http://news.vgchartz.com/news.php?id=5871&mp=1

 

"and the remaining 6% of sales were for the PC version". If this is true, then the petition and the negative publicity might be damaging the sales even more than I expected. thanks for the link, I didn't see it before.

 

 

Nah, that's just how low the PC version sells with piracy these days.  So maybe 10k people didn't buy the game because of the petition.  All the other people who signed probably still bought it like was shown on multiple steam boycott groups! LOL!  This is just more evidence to show the poor sales of CoD4 on PC thanks to piracy as well.

COd4 likely sold around 8-10 millions on PC, so I don't know what you're talking about.

You're ignorant about this, but PC games sell for years and years, long after this generation of consoles is gone. Starcraft only sold 1.5 millions in it's first year... we all know what happened after. A more recent example, Sins of a Solar Empire, sold only 200k in the first month... guess how many it has now (21 months after release)? 1 million. if Sins of a Solar Empire was a console game, it would've stopped at 400k at most.

Shio, just accept the fact that you are wrong about CoD4 PC sales.  Piracy is destroying the FPS market on PCs.  It only sold about 1-3 million tops on PC.

I'm sorry, that's just the truth and you need to stop being ignorant about it.

Ok let's assume that piracy does indeed destroy the industry. Then I need you to explain a few phenomena How do developers liek Valve and Blizzard flourish on the PC? Also why is piracy destroying the market NOW when it has been around since the 1980s?

Explain those 2 phenomena and then we can talk about piracy destroying any industry.

The PC market is huge, and piracy has slowly been growing.  In the 1980's personal computers didn't even exist in many homes.  Piracy grew with the industry.  Now that PCs have saturated nearly the entire market, piracy will continue to grow while the PC market doesn't.

As to your very safe uses for developers... Valve flourishes thanks to most of their games seeing much stronger Digital Distribution sales via their own network, Steam.  They also sell many other games this way which is a nice revenue stream for them.  Blizzard flourishes by making subscription based games.  Pirating the game means nothing when they make all their profits on the month-to-month subscriptions.  And actual manipulating the system to get free WoW on Blizzard servers is just not worth the hassle or the risk of the standard PC pirates.