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Veder Juda said:
I remember last generation when Namco released Soul Calibur II on the GameCube, and it sold 1.5 million copies; it was a hit, and not far off the 1.8M mark set by the PS2 version. With that success, a sequel should've been a no-brainer, but when Namco made Soul Calibur III, they dropped multiplatform support and went PS2 exclusive. I don't know exactly why Namco didn't put SCIII on the Cube, but if that's how they treat a system that was built to directly compete against the competition, why would Nintendo want to try and make the Wii more like the HD consoles.

Tehy probably either got a exclusivity deal or felt they could sell more by targeting a 'demographic'.  Aka the 'edgy teenagers'.  Either way, it wasn't smart, as, like you said, the GameCube version sold more.  But partially that happened because of the use of Link.

Thing is, its been shown when Third Parties actually produce an honest effort, such as SCII, Resident Evil 4 or on the Wii like with Monster Hunter Tri or the Resident Evil games, they CAN do well.  Its just most third parties ditched the Wii from the start of this gen and found every excuse possible not to work on the Wii, even after it overtook the other systems.  Even to the point of putting shovelware on the system and claiming the less than stellar sales for those games were a sign the system was flawed.  Eventhough some of that shovelware is actually selling over a million...



Six upcoming games you should look into: