Hum. The controls were so customizable as to call them close to perfect for anyone willing to put in the effort. The default was pretty solid, and changing it was fairly intuitive and easy. The graphics were top notch from a technical perspective. They managed to do a lot of effect that were claimed impossible on the Wii. That said, they need to are an artist like yesterday. It is probably the definition of the generic FPS look.
Guns were pretty fun, and had a decent selection. The scanning elements worked extremely well too. My only complaint about them is there wasn't enough to scan. Made me think about going back to Metroid Prime 3 to get my exploration fix. The level design left much to be desired though. The enemy locations were predictable, and that killed a lot of it for me. It is also a bitch trying to head shot a creature with no clearly defined head. I dunno if that is a pro or a con though.
Overall I'd have to give it a 7.5 Really good first effort, and the sequel is definitely something to get excited for. Future work from HVS is something to watch as well. If this is just them going through growing pains of transitioning from licensed shovelware to real gaming then they might end up a top notch developer. Still a lot to prove though.







