| Uberkiffer said: Funny thing about music vs video game piracy. In the music industry it is commonplace to pay $10-15 for a new CD that has one or two "hits" on it, thus forcing you to purchase a ton of content you don't care for. As a result, users started downloading only the songs they cared about, and thus CD sales dropped. Ironically, surveys and polls have since determined that users who download/swap/steal the songs they actually like (and that you can hear on the radio for free anyways...) are way more likely to purchase music (and infact, through itunes etc, do purchase) than users who do not steal/download/swap music. So in all true reality, its the music pirates that spend the most money on music anyways. Whereas video game pirates typically are pirating the games to make a profit for themselves and to take away from the industry as a whole. To compare music to video game media just doesn't work quite the same. |
Not only that Music doesn't take a big investment. To make a good game you generally have to spend millions and millions of dollars and a long time to develop it. To make a song all it takes is some creativity. I could put out an album myself right now if I wanted to. Music will never die. Even if the industry died and there was no money to be made people would still be putting out music in their free time to express themselves or for whatever reason they want. No ones making Modern Warfare 3 in their spare time. Only simple games would be made.
I'm not saying piracy would kill the video game industry. It never will. But I'm just saying the music industry is a much different world than the video game industry. Financially they are completely different.







