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Infinity Ward doesn't like working on the Wii.

Assassin's Creed was in development before the Wii even launched, and the 2nd game should still be highly successful appealing to the PS3/360/PC crowd, just like the first one. A Wii version (with motion controls and several differences) is probably considered too much of a bother to make. Or there's just not enough motivation.

And a lot of these games aren't on the Wii because it's just too different from the HD consoles. Most developers have no fuckin' clue how to make a successful game on the Wii (big hits like Carnival Games are often the developer getting lucky and not actually thinking of its appeal), and most want to work with more powerful engines and utilize more features.