Joelcool7 said:
I don't think it will break the 18-million mark to be honest. I'd bet 11-mill lifetime sales WW. After playing the game hands on it is just too difficult for a casual gamer to enjoy. Lets face it , casual gamers want games they can just pick up and play and NewSuperMarioBros:Wii is not that kind of game. I spent all evenning playing and am only on World3 with over 12 continues. This game is very challenging it might have been easier if I wasn't playing multiplayer but it is still definatly not a game for casuals and non-gamers. So its not really the most approachable game on the Wii their are far more casual games for the non-gamers, casual gamers to pick up rather then pick up a sidescrolling Mario! The brand name will likely sell NewSuperMarioBros:Wii to the hardcore and some older gamers who grew up playing Mario but thats about it. Honestly 11 mill is being optamistic chances are it'll level off about 8-9 mill like Galaxy did! |
Super Guide's a bit of a response to the high tuned difficulty, but I also think the difficulty's somewhat overstated. It really isn't any harder than SMB1 or SMB3.
I think it'll hit Iwata's 10m (shipped) goal by March, beyond that it's hard to say but the social nature of the multiplayer and brand name I think will ensure a longer tail than Galaxy (more like Brawl or Kart). 18m would be more the limit I'd see, unless it gets bundled like I suspect.