One problem I have is that it does seem to be terribly hype driven. It seems as though certain games are assumed to be AAA status almost from their inception, and then with the hype it seems to become a self fulfilling prophecy.
I also agree with the point that there is simply too much weight given to the score of a game a very little to the actual review with scores subsequently used for bragging rights.
A score on a hundred point scale (or 10 point scale with 0.1 increments) implies that somehow reviewers are able to objectively quantify the quality of the game with no bias, it's just not possible. It's an opinion formed through playing the game and comparing what it has to offer with other games on the same system, in the same genre etc. I think a 5 star or 10 point scale (with 1 point increments) with a well written review should be more than enough to tell people how likely it is they are going to like a particular game.
Following on from this the idea that there is a certain score that a game "deserves", because it apparently something we can objectively quantify means that anyone who dares to score below what the game 'deserves' risks the fearsome wrath of the fans caught up in the hype.
p.s. I also found it interesting that people think of 70% in school being a bad score. Perhaps we have alot of good students on this site but generally in school in Australia (at least when i was there), 50% is the pass mark for most subjects and there is no way the class average would be anywhere near 70% for any subject.







