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Damn, they hammer the game in the "Design" part (no branching paths, getting stuck or lost is impossible, 10 hours for novice players, not much reason to play it again), and then take a related shot at the end ("...may not have 60 dollar legs, it's the perfect friend for a lost weekend").
Which is odd considering everything else about the review (including the overall score) seems to be positive enough for this to be a definite buy. I'll certainly be picking it up when I get a PS3.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick