Boneitis said:
You're not taking into consideration even at the lowest quality there is more going on there than a typical Wii game. Such as the amount of polygons used, amount of models on screen at once, large detailed environment, shader, lighting, physics, etc. I just have a single core processor with a Geforce 7600. My computer can play games like Unreal Tournament 3, Half-Life 2, Fear, and Quake 4 on high settings. I was even able to play Bioshock on medium settings. I'm reluctant to believe the Wii can do any of that. Edit: Well maybe the Wii can run a few of those games, but only with low settings and poor frame rate. |
Eh, geometry in that video is far below RE4 already, nevermind the texturing (which is sub-N64, lol) and it's running about a third the framerate. And honestly, the first village in RE4 was just as complex, with just as many enemies onscreen as the first shanty town in RE5, so we know AI isn't an issue. As is, that video looks more like the mobile version of RE4 than the GC/Wii version.
Where Wii really couldn't keep up is the HDR lighting and shading, it's just not flexible enough with a big enough pipe. DSC achieves a similar look with baked effects though, which I think is why we now have a Capcom producer saying RE5 on Wii is possible. Lighting was the one thing really holding a credible downport back.







