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MaxwellGT2000 said:
--OkeyDokey-- said:
Majin-Tenshinhan said:
Does anyone actually care that NSMBWii doesn't have online? I'm genuinely wondering, here.

I have the game, and I do. I don't think I'll ever find 3 other people to play this with locally and LBP has proven that online would work in a platformer.

8.9-9.2 sounds about right for me so far. I expected higher than that from IGN considering the scores they've given other Wii exclusives.

Yes it will work in a platformer, a slower paced platformer that has a lot more puzzles than precise jumps that you'd have to coordinate with others to make.  It could be there, but would it work?


I knew if I waited a minute someone would explain this so I wouldn't have to. The pace of the game is just so much faster, you'd get that thing where you see people dieing on your end, but then they're actually fine. Any amount of lag would kill the experience.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video