I found mrstickball:
Unfortunately, the Android marketplace isn't large enough to garner serious investment by top-tier game companies.
According to some estimates by FADE LLC, the top title in October (after 1.6 and Hero launched) sold approximately $23,000 in revenue. That's certainly not enough to warrant serious interest from the likes of EA or other top-tier companies.
Here's the chart if your interested:
http://news.vgchartz.com/news.php?id=5777
(I can't copy-paste the table, sorry!)
As you can see, the Android marketplace is very, very small compared to the As you can see, the Android marketplace is very, very small compared to the iPhone or other markets. However, Google has made some good changes, like the 1.6 revision, which will make the market better for developers. However, I think the bad chargeback policy needs changed, as well as forcing Google Checkout on all buyers. Supposedly, T-Mobile may allow users to charge apps to their bill which may boost revenue by 40-50%. If things like this happen, the Android will pick up momentum. The thing is that the user base is there: top-tier free apps have seen hundreds of thousands per title. Because of this, we know it's a failure of marketplace-user interaction as opposed to the platform itself (as users are downloading insane amounts of apps, they just aren't paid apps).
http://androidforums.com/android-applications/16476-android-getting-pushed-side.html