| outlawauron said: The best about this argument is that you keep saying things with nothing to back it up and outright lying with saying that Valkyria had a huge promotional budget and more BS. |
Naw, the best part in the inherent hypocrisy in this sort of criticism. What's you're essentially saying here is "you're not proving it's a failure, that means it's a success". That's what we call a strawman, if I'm getting your position wrong, I apologize in advance.
I'm arguing reasonable likelihoods and reading from what Sega's actually done (example: abandon PS3 for the sequel), meanwhile people seem to keep mindlessly chanting "SRPGs don't sell" or "SRPGs are cheap" in some sort of underhanded defense, devoid of any real context. Or more laughable, comparing worldwide sales (including budget pricedrops and reissues) to confirmed JP-only Sega successes like Yakuza 3. It's disingenous, sleazy rationalization, and it doesn't hold under any any real scruitny.
And I'm arguing probable budget and rough expectation from (1) the game itself and (2) the coverage. Famitsu's little more than a PR mouthpiece, and Valkyria got more coverage there than any console RPG this gen has outside MH3 and FFXIII. It's in-store advertising rivaled the Yakuza games, it got a co-funded anime. It's a gorgeous HD game, loaded with quality voice-acting, a complex ground up shading engine, extended DLC schedule and decent sized development staff. This wasn't a low budget effort by any reasonable stretch. The RPG I think it's most comparable to it this gen is probably Tales of Vesperia actually (similar scope, similar promotion, also HD and effects heavy, subsequent anime), it's easily an upper mid-line RPG budget wise (not much outsourced CG, not a big western push), and well ahead of anything we've ever seen for a SRPG before.
And that's the last I'm saying for Valkyria in this thread. Have fun.







