Hero_time88 said:
Sakura Taisen did came 10 years and 2 generations prior to VC, and a lot of things have changed since then, which doesn't help your arguement either. |
This retroactive genre defense is asinine, Valkyria clearly didn't have the sort of budget, scope or promotion we've come to associate with modern SRPGs, there's no logic in assuming Sega had similar sorts of expectations as something you'd see from Intelligent Systems or Nippon Ichi. I don't honestly think they realistically expected 500k+ off the bat (let's be honest, only Namco's that crazy) but I also sincerely doubt they expected as little as 150k initially. If they were expecting 150k, they'd have been happy to keep it on 360 frankly.
Valkyria's performance is really somewhere in-between... a bit disappointing upfront given all that was put into it, not really that bad in context considering the state of the marketplace (lol PS3), and somewhat salvaged in the end thanks to the budget rerelease and Sony co-funded anime. 200k+ is probably respectable in the end imo. Sega rightfully wants more than just respectable though (this IS a AAA game), which is why they're making so many changes with the sequel (including it's platform).
Now, can we all drop the offtopic Valkyria tangent? Ugh.







