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MaxwellGT2000 said:
LordTheNightKnight said:
MaxwellGT2000 said:

Another snip from the Treyarch developer on GAF

  fyzxwhyz

Originally Posted by scitek:
fyzxwhyz is that true? Did W@W have a bigger team and budget than this effort?
No, not even close.
So Bozon states the game had a smaller team, a smaller budget, and a quick port, and he got fact checked and pwned by the Treyarch developer.

Sadly, that's not enough for some people, same as Capcom saying outright CTYD cost almost as much as if would have been an original game.

Although for both, I do admit not disclosing the costs and teams involves in ports from developers has led to this fallacy that ports are quick, cheap, and easy. Since developers haven't really talke about it until recently, gamers have just relied on assumptions to fill the information vacuum.

I don't know about the rest of you, but I just assumed porting was like transfering a movie to home video. I didn't realize it was basically doing the movie over again due to all the data and code that needs to be reworked.

All Im commenting on the review is it's too full of fallacies to be credible. If I were running metacritic, I would discount it due to faulty writing and incorrect facts (same as the gamepro review of TC).

Yeah, people act like developers can magically port one console to another.  What I find interesting though is even though W@W was Treyarch's project they got less funding and a smaller team to do it (though they had like 3 games in the same year :s) like activision gave them less funding for their OWN project, but gave them more for CoD MWR, which is IW's.

Before that, there was just 3 on the Wii, and that had sold just moderately well (it sold a million after WaW came out), so Activision felt confident in giving this project more resources.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs