Torillian said:
You have a point, Demon's Souls came outta left field while Dragon Age was actually somewhat dissapointing on consoles since AAA was pretty much expected. So maybe that'll be enough to give Demon's Souls the edge. |
Exactly. Dragon Age was riding on past developer success with critically acclaimed RPGs such as Mass Effect and Star Wars. Demon's Souls had zip, nada, they were looking at King's Field and their more recent games that scored poorly such as Ninja Blade and Armored Core.
Demon's Souls earned it score solely on how great the game actually is, to the point where it is said that it's use of controls and game style will be a great foundation for future dungeon crawlers. It is truly unique.
Just look at the praise it got for it's unique take on multiplayer. I would love to see more of that style of online gameplay in an action RPG.
@SoulSamurai
That certainly didn't stop Persona from taking home RPG of the Year awards in 2007. 
Plus, if we count Asian sales, which VGChartz does not track, Demon's Souls should easily have surpassed the 400k mark already. The game was sold at a large number of import sites such as PlayAsia for almost 5-6 months straight.
The game even failed to meet early demand in Japan and the US. The game oozes quality.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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