intro94 said:
perhaps you are right about tc although it was a new ip, but struggling with 300k and calling it problematic is nowhere as a big issue as lets say, A boy and his blob and struggling with 20k. I mean you have to realize that the games from the third parties have entirely different markets. For instance, you claim to believe is quality-control application but its more gender:
Ima be honest with you.If nintendo goes and publishes/makes mature games ,they wont succed more than EA or ubisoft. Case in mind, Disaster.Hell Disaster failed worse than Madworld(and was worse than it or NMH).Case in mind, Fatal Frame 4. Nintendo decided that game woudnt be succesful already and called it out on NA just like Disaster. And when nintendo releases a game in the same genre as the third party competition (Prime), surprise, sales of Red steel (1.2 mil), COD (1.3,1,2), match it. Muramasa is 2d scroller and wont be too surprising to catch nintendos 2d scroller, wario shake it!, over time. Not that prime did bad numbers(1.5?) but that goes to show that when it comes to out of mario bounds, nintendo has no advantage.For instance, EA active already sold terribly well. The case where your statement applies is in stuff like mario kart clones, mario party clones and mario anything clones. Third parties dont have Marios hook and wont ever get the sucess of Mario without it.Also, in said cases, is true the quality is inferior,but thats a given, since cloning nintendo games is already a proof of lazyness. the gamers that complain about third party games or core games also are the ones not even buying first party ones(disaster was a disaster).
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Whoa, okay, your argument is kind of all over the place.
First of all, Nintendo could do fine if they wanted to make a 'Mature themed game'. But they don't. They make games for 'all audiences'. Since both Disaster and Fatal Frame were just 'Published' by Nintendo, and produced by other studios (Monolith and Tecmo), they didn't have much control over how well they did other than releasing them. If Nintendo themselves (meaning their internal studios like EAD, R&D1, etc) wanted to make a 'mature' themed game, they could do it just as well as their other titles. But that's not their way.
And as much as I love Muramasa, its never going to catch Warioland: Shake It in sales. It just doesn't have the name brand recognition the Warioland titles have, and Muramasa had next to no advertising aside from a few online ads.
And yes its true that stuff like gender and target markets play a role in how a game sells. But more important, ESPECIALLY to the American market, are the two biggest factors. Advertising and graphics. Frankly the two aspects the Wii doesn't have. And why the majority of the games, aside from Nintendo titles, don't sell. While Nintendo banked on this generation being defined by 'new markets' and won, they didn't take into account that a lot of gamers would also embrace things like graphics. And the Wii is far behind the other systems in graphics. Third Parties are using the HD systems to cater to the graphics happy, media savy gamer who wants more, more, more. While the Wii....get's the other games which have more unique games...but not necessarily always good.











