Chrizum said:
... This game has everything that people were hyping The Conduit for: customizable controls (in fact much better than Conduit had), terrific online component (without huge glitches and lag, like in Conduit), enjoyable single player (without the boring levels in Conduit) and impressive visuals (without the bump mapping and bloom lightning in Conduit, unfortunately).
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About the controls: I remember a dev talking about a different aiming feel in MW:R, something "more alike to mouse aiming" and basically meant to be better than The Conduit's. Since I was curious about this, has anyone noticed anything different or do they feel like the usual tweakable bounding-box controls?