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LordTheNightKnight said:
Procrastinato said:
SaviorX said:

Yea, and that $60 million figure does not even include marketing.

Shoot, I could count with one hand the amount of 3rd party Wii games that cost more than $9 million.

For a proper analysis, you guys should comparing 1st party exclusives to 3rd party games.  Nintendo, Sony, and MS are justified in spending a lot more money on their exclusives, because they help move hardware, thus providing income indirectly in the future, and they make more per unit, since there are no licensing fees to pay.

1st party exclusives almost always cost a LOT more than 3rd party games of similar types.

Some exceptions include GTA IV (considered a safe bet due to the series history), and Too Human (unintentionally).

Yep, but they are just that.. exceptions.  The typical 3rd party HD game costs about $20-25 million, to my knowledge, and that's the total cross-platform cost.  $30 million is pushing it to the limits of profitability, and publishers don't like to go there unless they think the franchise is justified in doing so.  On top of that, sequels cost substantially less, and the HDs are teeming with sequels (because the games were good to begin with).

That's another thing the HD consoles have going for it -- or, conversely, what the Wii would have had going for it, if 3rd party publishers had invested more in the beginning (and perhaps Nintendo had lowered licensing fees) -- sequels.  "Part 2" and "Part 3" are usually radically more profitable than "part 1" ever is, unless the game engine came from another franchise, or was licensed from a middleware developer.  Yet another hurdle for new IPs to leap, to make it into the bigtime -- and installments in "stock" franchises don't seem to have been overly high-revenue on the Wii to date.  To my knowledge, there also isn't as much middleware available on the Wii as the HDs -- which is a HUGE factor for small dev teams.