mw also has smother animations, better player-environment connection, variable physics(dynamic physics!for instance, check the corpses reactions at explosions, they are never the same!, as geometry influences the body ragdoll physics). The conduit...well no.Fall and vanish no matter where you die, regardless of angle.Simply no.Also, The conduit online only does blob shadows(and mostly never then).MW ensures it always keeps dynamic shadows on place,even online. Also, lighting in MW takes in account environment (such as sun outside and so forth). Conduit ignores it, reflects close up lighting effects(such as trust weapons).Finally the conduit framerate suffers with rocket launcher matches, dropping to the point of making aiming much difficult in those cases.MW keeps the framerate much more stable.Also, the smoke has a much more advanced effect in MW. Conduit does better lighting reflections of weapons, bloom and normal mapping, but sacrifices basic tech like dynamic shadows and environment lighting,smoke and physics.







