RolStoppable said:
The main issue with Mario Galaxy is that it is not inviting to new players. Too many cutscenes and an awful start of the game. Super Mario 64 gave you control almost immediately and the garden of Peach's castle did let you fool around and get used to the controls until you were ready to go into the castle. Galaxy doesn't give the player the same level of control over the game, because he/she is forced through an extensive tutorial. Overall the content isn't the problem of Galaxy, but the way how it is introduced. I wouldn't blame people if they would put the controller down and move on to another game. The same goes for Twilight Princess which has probably the worst introduction to the game's world of any Zelda game ever made. There are of course other reasons why Galaxy hasn't reached 10m yet, but the first couple of hours of the game can definitely be a major turn off for people who don't have much time to spend on video games. |
First of all, the first thing that happens right after you start off Mario Galaxy is you are plopped right in front of Peachs Castle (like in Mario 64) and you are allowed to run around and do whatever you want. Jump around, talk to toads, kick the walls, etc. Following this, you go watch a VERY short cutscene (nowhere near 15 minutes) and then you are plopped into a short tutorial mode of chasing bunnies (again, that takes like 5-10 minutes).
I will grant you that the intro to Twilight Princess was abysmal, but that game was Nintendo trying to market Zelda more towards those who liked 'story' and 'deep, rich experiences' (aka games like Uncharted and such with long cutscenes). Mario Galaxy doesn't have this at all. There's hardly any breaks in the gameplay and only about 4-5 major cutscenes in the whole game aside from 'storytime with Rosalina' (and even those are optional).
And tts pretty bad to claim Mario Galaxy is this horrible game filled with cutscenes when other games are being praised for having cutscenes. Again, like games like Uncharted 2. Or how about stuff like Resident Evil. Or Halo 3. I mean, why is it so bad for Mario Galaxy to have maybe 15-20 minutes of total cutscenes when other games have hours of cutscenes and are patted on the back for it and people claim they are 'better games' for it?











