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noname2200 said:
scruffybunny said:
2d platformers gives the impression of simplicity, because you are limited to Top, Right, Bottom and Left screens to move about in, left doesn't even count if you can't move backwards.

But open world 3d games, you can move in any direction, so exploration is an inherent part of the game play, the idea of exploring about fruitlessly or getting lost is probably not attractive to many.

But that doesn't explain the tremendous success of titles like the original Zelda and the original Metroid, which were in many ways even more "open world" (as we're using the term here) than games like Galaxy.

Well, the original poster was complaining more about 'cutscenes' but claiing Mario 64 was better than Mario Galaxy because it just allowed you to 'just play the game'.  Yet both have the similar HUD level design where you jump into levels indavidually (one connected to Peach's castle, the other connected to Rosalina's Starship).  In essence, its just like past 2D Mario games where you select a level and then play it.  But all levels are centralized into one area instead of 'worlds'.

Mario Galaxy just added more graphics and some story on top of that interface.  And frankly, aside from making the game better looking, there'snothing really bad about it aside from your own personal discomfort.  In fact, even if you took away the cutscenes and such, you'd find that Mario Galaxy has far more content than Mario 64.



Six upcoming games you should look into: