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NJ5,
Um the paragraph I quoted said they boosted production in the 2nd quarter and the paragraph you quoted said they boosted it in the 1st quarter. I think that's quite a contradiction and that there is some typo in the article (there are more things that don't make sense in the article, like mixing Japanese and worldwide figures as well as quarterly and monthly figures). Iwata made that 1.8 million statement in October after presenting the 2nd quarter report so I guess he referred to the 2nd quarter.



Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.