I certainly hate cutscenes. Especially unskippable ones, they really ruin replay value.* That scared away the expanded audience. Plus not being able to really play for the first 15 minutes. So, maybe you are right.
*OoT, I just don't care about the goddesses the 50th time. Super Paper Mario has to have the longest unskippable cutscene ever in a Nintendo game, and it's the very first fucking thing you see, AND you have to press a button to advance dialogue. WTF.
P.S. Interesting to see you make a tribute to Malstrom while at the same time insulting his argument style.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy







