| RolStoppable said:
We play tons of games and the only thing that restricts us from playing more games is usually money. For those other people it's time. That means a game that allows you to get into and out of quickly (i.e. you can stop playing the game for weeks or months and still get into it easily again) possesses great value in their eyes (and explains why certain "crappy" games sold so many copies).
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Its funny that you mention time. When I got SMG I had a lot of time on my hands. I loved the game, but just before finishing it I decided to take a break from it. A couple of weeks turned into a couple of months, and then all that free time I had before went away.
Since then every few months I crack it out and try to finish it, but I can't. I have discovered that its just not possible to beat the game only playing it an hour or two a week.
I am sure this is why depending on who you ask, the game is either absurdly easy or absurdly hard. If you have time for SMG you will finish it, but if you don't have that time to commit, there are a lot of intricat details that will always elude you and it is highly unlikely you will get very far.







