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MontanaHatchet said:
You all better buy it.

That being said, remember this?

Clover: "We can't port it to the Wii, there's not enough buttons!"

I'm looking at the instructions right now (which means I already have a copy, so it's not my fault the game didn't sell so well).

There does seem to be a lot. Some may need some imaginative mapping, but some could be mapped to movement on the controllers.

For example, R2+analog stick is sidestepping, but flicking the nunchuck to either side could do that (I mean a flick, not an unconscious tilt or lilt).

Camera controls can be mapped to tilting the Wiimote, as it's main use otherwise is for drawing, which wouldn't need camera control.

Those are just examples of what could be done. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs