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JaggedSac said:
vlad321 said:
IllegalPaladin said:
vlad321 said:
JaggedSac said:
vlad321 said:

And what if I feel like sacrificing some latency for some other features, such as mods? How would matchmaking handle that then?

Mods would need to be registered with the master server that handles the matchmaking.  Then you can select whichever ones you want to be used when filtering for matchmaking.  The developer could have this automated where people can submit their mods and it shows up, or they could have some quality control over it and only add mods that meet quality standards.  Quite simple if you ask me.  They already do this with playlists.  They could just open up playlist submission to consumers.

So I have a selection for the mods, ping, people who play, maps, game type.... sounds an awful lot like a good ol' server browser to me except they spent a hell of a lot more time setting this up.

Seems like a lot of effort just to replace what already worked well.

That's what I was thinking too...

Well, someone must have a reason.

Probably about as good as the reason to make MW2 crap...



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835