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outlawauron said:
jarrod said:
outlawauron said:
Wow, Bayonetta an Tekken 6 have done very well and are surpassing expectations. Very good.

Super Robot Taisen Neo recovers a little bit after a bad first day, but those sales are still bad.

Tekken 6 undersold Tekken 5 1st week, even combining both versions (216k T5, 146k T6).  Not exactly great for the series, but at least it didn't bomb as bad as VF has this gen.  Bayonetta however did better than I think anyone expected or hoped for (204k).  It sold roughly 80% as much as DMC4 1st week (252k), which a nice turnaround for Platinum after Infinite Space's supply issues.

It should be mentioned too that SRT Neo is a kid focused 3D spinoff, and not part of the "main" SRT series.  It didn't do great, but it sold comparably to the last similar game (SRT GC, 36k 1st week) and well above it's enhanced port (SRT XO, 6k).

S&P2 numbers are disappointing given the original did 22k 1st week on N64. :/

Look, we've had this conversation already. It surpassed the expectations of retailers. The fighting genre is in a huge downturn on consoles and Tekken 6 has been available in arcades since 2007.

That and honestly, Tekken 6 doesn't have much of a visual upgrade over DoA on xBox and certainly not other fighting games of this generation.

Perhaps the reception would be better had it gotten a Fight Night visual upgrade and an Assassin's Creed/Uncharted animation system.