If this is how SE targets the West, then SE needs to take some tips from Nintendo and Capcom about the sort of content Western audiences relate to. The main character may be an "rugged, mature hero" by Japanese game standards, but he still just looks like a boy by Western standards.
Edit: Of course, it's the wacky enemies that really make the game hard to relate to
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







