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trestres said:

Nintendo is actually losing the most important part of their fanbase, the core gamers. They are moving elsewhere and most have no interest in returning to the Wii, when the other consoles offer a lot more and a lot better. They are gaining new customers, that's true, but they are the ones that bought the Wii like an impulse buy and barely end up buying games other than the usual Wii___ stuff or a music game. That's why we don't see core games succeed on the Wii. There's simply too much coming out for the other consoles and after 3 years of waiting, most of the core gamers got tired and moved on. That's what's going on. I would even say that the core Nintendo fan is in risk of being lost by Nintendo themselves due to the lack of games as well.

And about the 43 million selling games, note that most of what you can call "core" in that list was released in the first years of the Wii, when people actually cared for the core experiences on it. There has been no big success this year outside of music games and fitness games, or MHTri, which is only big in Japan. And not all of the games in there are quality games, far from it.

I would dispute pretty much all of that. Core games have succeeded, the amount of core gamers lost is highly disputable (especially the loyalty of the gamers lost). Who is "most" of the "core" gamers? How do we know that the Wii Fit crowd isn't buying software? where are your statistics?

 

Please, enlighten me.



Monster Hunter: pissing me off since 2010.