Scoobes said:
Times do change though. Some of the things we've seen developers do this gen really do increase the overall immersion over previous experiences. Its not just about graphics (although that is a factor), but things like scale, physics, effects etc. Although its always been possible to do cinematic experiences, changes in tech have enabled developers in improve those cinematic experiences. Its not really fair to compare Kojima games to CoD, as what CoD has been trying to acheive is very different to what Kojima wanted to acheive. If anything, when the tech was available to him (this gen), Kojima showed he wanted to produce a cinematic experience with similarities in scale to CoD. |
Immersion is a talent thing, not a tech thing. Gamers even now have noted that Shadow of the Colossus is still immersive. And it had scale. Just because it was one enemy at a time doesn't have anything to do with the tech. It had to do with the gameplay (handling more than one would be impractical even if the HD systems could do it with better graphics).
But we'd have to see how CoD MW1 works on the Wii to see what it can do to replicate the experience. Although I'm guessing reviewers would put polygon count over anthing that matter in terms of replicating that.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








