jarrod said:
Not many, but what it got was generally impressive. Stuff like Yoshi Story, Wonder Project J2, Mischief Makers, Ogre Battle 64 or Bangai-O looked as good as most of the better stuff on the 32-bitters. N64 could've run games like SotN effortlessly if it'd had the format memory for it. Cart sizes were a huge limit, but in terms of system spec, it could've outclassed PS1 due to RAM alone (4MB unified for N64, also expandable to 8MB, 2MB main /1MB video for PS1) even though it lacked dedicated sprite/scroll hardware/library support. PS1 was a rather limited 2D machine too thanks to bottlenecks, the only 3rd cycle console with really impressive 2D hardware was Saturn. |
Some developers managed to put full game disc into a single cartridge. Capcom made the RE2 port of N64 and it was very well done considering the limited size of the cartridge. We had the full PS1 version with voice work and second game. Rare made the game Conkers BAd Fur day with amazing voice work.
The N64 was hard to develop for due to it's architecture at first, and the limited size in an era when games were FMV rich







