outlawauron said:
jarrod said:
outlawauron said: Are we talking about the same game? Valkyria did not get a heavy advertisement push. I'd like a picture of those said billboards, because I'd love to see one. It did not receive a great deal of marketing, just a decent amount comparable with Crystal Bearers. Hardly AAA push which it the definition of the advertising FFXIII has seen which has been in tv ads since 2007.
Also, the changes with the PSP version can also be largely due to the different platform and the success of the anime. The art style is the same as the anime, the setting is exactly the same (2 years later in the same country), and every PSP game these days has a local multiplayer option. Hardly lots a rethinking other than, "How do we make a successful PSP game?"
As far as FFT is concerned, Square has always had high development costs with PS1 games costing well over 20 and 30 million.
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Funny enough, there's a new story about Crystal Bearers getting a prime Shibuya billboard this past week. Valkyria's push was big, bigger than anything last year out of Sega besides RGG3/Kenzan. Huge media coverage, huge advertising, an anime... I'm just not sure what's to debate here? No, it's not FFXIII, but then what is? If that's the standard for a AAA campaign, then pretty much nothing on PS3 has gotten a AAA push except it and MGS4.
I'd attribute the VC2 shifts more to "How do we make a successful Valkyria game". I guess it's a semantic argument though, we both seem to be in agreement that there's been a lot of changes since VC1, we're mostly at odds at to why that is.
And can you source anything on FFT's budget being between 20 and 30 million? Because frankly, the idea of that is laughable.
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What other games did Sega advertise last year outside of Yakuza 3 and Kenzan?
Also, I agree that FFXIII and MGS4 are the only games so far on PS3 that has had a huge marketing push in Japan. Yakuza 3 and RE5 come close.
Also, if you read, I disagreed with you on every one of the changes you brought up except for one. The setting is the same, art style is the same as the anime. If the game was put on Wii, there probably wouldn't be any multiplayer. You make the game suit the platform.
Lastly, I did not say that FFT was 20-30 million, but that Square's main Final Fantasy titles in the PS1 era were 20-30 million. Hell, Square and Sony spent $100 million on Final Fantasy VII's advertising alone.
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Mostly DS, Wii and PSP stuff. Phantasy Star Zero/Portable, World Destruction, Soccer Tsuku, English of the Dead, Let's Tap, 428, Shiren DS2, etc. Those all got minor campaigns though, nothing comparable to Valkyria or Yakuza. There was Sonic World Adventure too, though even that didn't get a comparable push in Japan.
VC2's shifted to a school setting, and the artstyle moved away from the 80s nostaglia to more modern anime... both conscious moves. Honestly, I don't see why a console version couldn't have co-op either, Capcom seems to manage it just fine on Wii, 360 and PS3.
And what was the point of throwing out that 20-30 million figure then, if you knew it wasn't in any way applicable to FFT?