outlawauron said:
So, you're basing the assumption that it failed solely on the fact the sequel is on PSP? That's seems a little dumb to me. The engine costs were bulk of the cost of the game, but whenever it's used again (and they've stated they will and are using a modified version of it for the PSP sequel) the cost of developing that engine not longer lies solely on Valkyria Chronicles. The anime, manga, and figures are nothing but profit and counter active to the point you're trying to make. The game also did not have a huge promotional push in Japan. Don't stop by posting the TV ads because nearly every game in Japan gets some type of short tv spot. Yes, I'd agree that Valkyria is probably the most expensive non-licensed SRPG to date in Japan, but even then, the bar is set very low. I'd throw in the possibility of Final Fantasy Tactics being just as expensive if not more, depending on the development time. |
Not just the platform switch, there's been a lot of conscious design choices in VC2 to make it more palatable to a general audience. The shift in artstyle, shift in setting, focus on local multiplayer... there's been a lot of clear rethink here. Sega's really going all out to make VC2 work, which sort of implies something wasn't working before.
I'd actually say promotion was probably the bulk of cost with the game though, again Valkyria got a AAA push. And not just the (heavy rotation) tv spots, I'm talking billboards, insane mag coverage (for months even after release, which is generally unheard of) and the like... this was a AAA game, with a AAA push, and B sales. Really, there's no way around that.
I'm also a bit wary of buying any comments about a shared/adapted engine between VC1 and VC2. It's like saying FFXIII and Crystal Bearers share the same engine, since both use Crystal Tools. I think at best, they're just using a modified toolset to bring over/downgrade assets easier (this is what Crystal Tools does, as well as Capcom's MT Framework, which is also being adapted to Wii now) but I have a hard time believing there's actually any degree of shared code between PS3 Canvas and PSP Canvas.
FFT might've been comparable for it's day relative to general industry costs, but not in terms of raw (adjusted for inflation) investment. Games are just more expensive to make now, HD games especially.







