By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kenryoku_Maxis said:
Of course, that limitation eventually led to some amazing games, from Mario and Zelda innovating 3D gaming to Star Fox 64 and Goldeneye. But if you think back...how many '2D' games were on the system? How many games didn't take an entirely new process and system of programs to create?

Not many, but what it got was generally impressive.  Stuff like Yoshi Story, Wonder Project J2, Mischief Makers, Ogre Battle 64 or Bangai-O looked as good as most of the better stuff on the 32-bitters. 

N64 could've run games like SotN effortlessly if it'd had the format memory for it.  Cart sizes were a huge limit, but in terms of system spec, it could've outclassed PS1 due to RAM alone (4MB unified for N64, also expandable to 8MB, 2MB main /1MB video for PS1) even though it lacked dedicated sprite/scroll hardware/library support.  PS1 was a rather limited 2D machine too thanks to bottlenecks, the only 3rd cycle console with really impressive 2D hardware was Saturn.