By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Gaming - Uncharted vs Gears - View Post

CGI-Quality said:
d21lewis said:
CGI-Quality said:
huaxiong90 said:
S.T.A.G.E. said:
Chairman-Mao said:
S.T.A.G.E. said:
Chairman-Mao said:
S.T.A.G.E. said:
They may share similar core mechanics, but Gears is more innovative. Uncharted took almost all of its major parts from other games and perfected it.

I disagree strongly. I can't think of any games besides maybe Assassin's Creed that do climbing, jumping, etc. as well as Uncharted. Gears of War is great but what do you find so original about it? I'm actually asking. I think you've got it backwards. I would say Uncharted is more innovative and Gears "perfected" its style of gameplay. 

What is there to disagree with? I gave examples such as Prince of Persia, Tomb Raider and Killswitch. All of these games came before Uncharted and. The only thing you've got on Gears is Killswitch. Uncharted by no stretch of the imagination is innovative. It just took from other great games and made its own name. Because of Uncharted I may never look at Tomb Raider again, because it is the total package of the games which I forementioned. Gears took from killswitch and innovated and pushing the third person shooters with aggessive warlike atmosphere that makes you feel like you're in a war complete with action, bayonette slicing, Quick reload/ Jamming. Gears is so innovative that Tecmo was compelled to make a game that looks exactly like it in the form of Quantum Theory for the PS3. That game...well..looks like a joke, but still a compliment is a compliment.

Okay yeah I'll admit Gears did some cool things like the chainsaw and the reloading thing but it's like the millionth game to have a "warlike atmosphere" like this. I mean the setting, the enemies, the movement, the cover system, the soldiers are all nothing new. They just did a good job of putting it all into one nice package. 

And I know Uncharted's platforming is nothing new either, I think it's the extent to which you can use it that is somewhat innovative. Basically anything you see can be used for climbing on. 

No game before Gears allowed you to feel like you were in Warlike situations. The whole feel of the battle was just extreme. That is something completely new to the third person genre. Not even COD or Halo make you feel so immersed in war. You feel like everything is falling ontop of you. As I said if you play the game on the right setting like I do, it is blistering fun. That is wholly innovative.

You cannot climb anything you see in the first Uncharted. I agree though that it is a great platformer.

Sounds like Killzone to me, honestly. The way I see it, Gears of War was inspired by Killzone and kill.switch.

Well, Gears did feel like war when it first released, although NO game IMO did it quite like Killzone 2 has. Regardless, Uncharted 2 felt so cinematic, it's ridiculous. No game before blended all the things it did, while in some cases, Uncharted 2 did things of it's own. Entire set pieces moving and breaking apart while combat is happening. No, Tomb Raider didn't do that.

Halo 3 (final scene) and Gears 2 (Jacinto) did that.

Like Uncharted 2?

One was a collapsing Halo while MC escaped driving a Warthog.  The other was a collapsing building with giant creatures attacking and tearing the building apart.  Uncharted's camera angles were much better, though.  Especially with all of the scenery bouncing around.