d21lewis said:
Torillian said:
d21lewis said: ^^Please play GeoW2! You owe it to yourself.
U2 was a movie. There was more than one puzzle (maybe even in the tutorial) where the game won't even let you choose where to go. You couldn't even jump to your death. You just had to keep banging buttons on the controller until you pressed the one that the game wanted you to press. Sometimes, it wouldn't even give me a minute to figure out what I needed to do before the answer would pop up on screen (I wasn't stuck! I was looking for treasure!) It was fine at first (and more accessible to non-gamers, I guess), but those scenarios cheated me out of my "Aha! That's what I'm supposed to do!" moments.
U2 is an interactive movie. U1, GeoW1, & GeoW2 are games. Personally, I prefer games. |
Oh great, MGS4 all over again. I can't believe just the fact that it gave you hints for the puzzles (hints which you can turn off in the options btw) is enough for you to call this game a movie as a way to place other games above it. What a bunch of crap.
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If the default setting was "tips turned off", then I would agree. If I died several times, and then the game asked "would you like a tip" I would say, "Yes Torillian. You are correct.". But, when I walk into a room, and see a bunch of statues, and I say "I wonder if there's any treasure laying around", and the game tells me climb this statue, use the book, and shoot this rope, then I say, "nay". The option to turn the tips off does me no good at this point. If the game had "tipped me off" that I could do this, earlier........
Nay, Torillian.
Uncharted 2 is the all around best game of the year -by far. I loved pretty much every moment of it. It's an experience that every gamer should play. I play a diverse array of games -RPG's, cinematic games like Indigo Prophecy, platformers, etc. U2 was perfect for what it was. I honestly couldn't think of anything more that ND could've added to the experience to make it better. Still, if you think that there was more than one way to approach a given situation, or that you could explore like a Tomb Raider game, or that you could actually make a mistake while climbing, then play the game again. It's a summer blockbuster in the guise of a video game. Since I like summer blockbusters, that's no problem. But I prefer games.
If I owned neither U2 or GeoW2, and I knew what each one had to offer, I'd buy GeoW2 (Hell, I'd definitely rate U2 higher, if I were a game reviewer). It's just more of a game than U2 was.
-I barely touched Multi-player in either, though.
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