S.T.A.G.E. said:
The game was a borderline movie with parts from other games. I loved Uncharted, because it perfected what wasn't done so well in the past. It reminds me of the Pitfall concept from when I was a child. Actually it almost mirrors it. Gears innovated more than the reloading mini game. Not only did it perfect what Killswitch did, but it did it in its own way.9.9's don't matter. It was a great game and I loved it. Gametrailers were correct when they stated that the game wasn't innovative either on 'Invisible Walls'. Never have I played a game where you felt like a war was coming at you from almost all sides. Nor have I ever seen such blood thirsty AI on the hardest levels. Need I bring the innovative weapons in this? Theres the sticky/spiked smoke and frag grenades that explode when someone from the opposing side runs by it; they've got bayonette rifles, Torque Bow with explosive arrows, the running controls depicting a struggle and breath is brand spanking new to the genre. Never have I played a third person shooter with slicing bayonette grapples. Gears 2 continued to impress, but this is about part one. I don't even want to go into part two because this argument will be over real soon. As I said, they both cannot be compared. They are both great in their own way. One game took the innovative route and the other game took the safe route.
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I don't see the difference here.. You say that Uncharted only took other things and perfected them, and thats not innovative, then you say that Gears of War perfected what killswitch did, and that IS innovative? And weapons? those have been in games before, so already the guns aren't innovative, they're just an improvement, or "perfection" from what there was before. Smoke grenades have been around, frag grenades that explode when someone from the enemy team runs by it are called proximity mines/grenades in other games, tons of games have guns with blades on them, weapons with projectiles that explode on impact have been around and out button mashing an enemy to kill them has been done before, ect ect.
What I'm trying to get at here is that the subject of innovation is very subjective. You can say every game this gen is a copy of things that came before, or you can say that every game is innovative because they added one small little change somewhere.
The problem I have is that of all the tons of games that are nothing new, people pick(ed) on Uncharted a lot for some reason. Is it because it's too highly rated and they need something to nitpick? I know the games not perfect, but it is a far cry from being bland and copied from elsewhere.
And before people flame, I do think Gears was innovative (and awesome), but I also think Uncharted was.







